package GamePlayStrategy.source;

public class Skills 
{
	String name = new String(); // name of skill
	String skill_class = new String(); // class to which skill can be combined
	int level; // level from which hero can learn this skill
	String damage = new String(); // number of damage taken by skill: 2d6 means 2, 6 eyes dices
	int distance; // distance from which particular abillity can be used: 0 - melee, 1-x - for others
	
	// Set of setters
	
	public void set_name(String name)
	{
		this.name = name;
	}
	public void set_skill_class(String skill_class)
	{
		this.skill_class = skill_class;
	}
	public void set_level(int level)
	{
		this.level = level;
	}
	public void set_damage(String damage)
	{
		this.damage = damage;
	}
	public void set_distance(int distance)
	{
		this.distance = distance;
	}
	
	// Set of getters
	
	public String get_name()
	{
		return this.name;
	}
	public String get_skill_class()
	{
		return this.skill_class;
	}
	public int get_level()
	{
		return this.level;
	}
	public String get_damage()
	{
		return this.damage;
	}
	public int get_distance()
	{
		return this.distance;
	}
}
